*to the exiled poet
more differant characters will be added, plus items to use and monsters to face. This may take me some time cuz' my I can't access my comp as much. feel free to suggest any changes or anything you want to add.
Twin Blade
*equips dual swords
*equips Light armor
*equips 2 accesories
ATK:3 (level up +2)
DFNS:1 (level up +1)
MGC:2 (level up +2)
SPD:10 (level up +5)
HP:100 (level up +10)
SP:15 (level up +4)
Attacks
Basic slash. PWR:5 restore 1 SP per level
Basic magic. MGC: 7 SP2
sword dance: PWR.10 SP5
gale of swords. PWR17 SP9
Edge Punisher
*equips Heavy swords
*equips heavy armor
*equips 2 accesories
ATK:4 (level up +3)
DFNS:2 (level up +2)
MGC:1 (level up +1)
SPD:7 (level up +3)
HP:110 (level up +12)
SP:10 (level up +3)
Attacks
Basic Slam. PWR:7 recover 1 sp per level
basic magic. MGC:3 Sp3
Hayabusa. PWR:12 SP6
Death bringer: PWR:20 SP9
Wave Master
*equips rods
*equips cloaks
*equips 3 accesories
ATK:1 (level up +1)
DFNS:2 (level up +2)
MGC:4 (level up +3)
SPD:15 (level up +7)
HP:90 (level up +9)
SP:20 (level up +5)
Attacks
basic whack. PWR.3 recover 2sp per level
basic magic. MGC.7 SP3
vak kruz. MGC:15 SP9
vak rom. MGC:25 SP15
Flick Reaper
*equips scythes
*equips Light armor
*equips 2 accesories
ATK:4 (level up +3)
DFNS:1 (level up +1)
MGC:1 (level up +1)
SPD:9 (level up +4)
HP:105 (level up +11)
SP:12 (level up +3)
Attacks
Basic Attack: PWR6 *recover 1SP per turn
Basic Magic: MGC3 SP2
Long Slash: PWR11 SP6
wide slash: PWR18 SP11
Heavy axe
*equips axes
*equips Heavy Armor
*equips q accesories
ATK:5 (level up +4)
DFNS:3 (level up +3)
MGC:0 (level up +1)
SPD:1 (level up +1)
HP:110 (level up +12)
SP:5 (level up +3)
Basic attack: PWR8 *recover 1SP per level
basic magic: MGC3 Sp2
Chuck: PWR15 SP5
Brandish: PWR25 SP15
*equiping
Your account can equip weapons, armors, and accesories that can grant new attacks and upgrades your stats. For example equiping Basic Dual Blades Gives a Twin Blade an additional 2 points in their ATK stats and grants the ability to use stocoto, another attack.
*stats
Your stats determine how much damage you do, how much damage you take, who goes first, and how much energy you have. Each stat will be elaborated below
ATK
ATK is added to attacks which does PWR damage. For example, a basic slash does 5 PWR damage, so ATK is added to the attack. Does not affect attacks that does MGC damage
DFNS
DFNS subtracts damage that was inflicted by PWR attacks. The more your DFNS, the more is subtracted. DFNS subtracts the sum of ATK and PWR. For every TWO points in your DFNS, ONE damage is subtracted. so if you have a DFNS of 4, than 2 damage points are subtracted. DFNS does NOT subtract MGC moves
MGC
MGC is like ATK, but adds to MGC type moves
SPD
SPD determines who goes first. If both players have equal speed, the roll of the dice will determine who goes first
HP
When you get Attacked, your HP is subtracted. When your HP reaches zero, you lose
SP
Sp is your energy for moves, it is subtracted when you use high powered moves. MAKE SURE YOU SUBTRACT YOUR SP AT THE END OF YOUR TURN. If you do not have enough SP for a move, but you still use it, than nothing happens
EXP (experiance points)You need 100 exp to level up. The EXP you gain depends on the level of your opponet. here is how much exp you gain
-2 levels= 1exp
-1 level= 14exp
equal level= 35exp
+1 level= 55exp
+2 level= 75exp
+3 and up= 99exp
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